MattB Posted October 9, 2018 Share Posted October 9, 2018 I'm trying to build a scene with multiple cameras, of multiple types. What I find is that when I move one camera it causes all the other cameras to move too. Is there a way to prevent this? Simple example: https://playground.babylonjs.com/#U0AE2U#2 Quote Link to comment Share on other sites More sharing options...
trevordev Posted October 9, 2018 Share Posted October 9, 2018 See https://playground.babylonjs.com/#U0AE2U#5 . In your playground you attach controls to both cameras right away, if you only have the active camera attached, only it will be moved. Quote Link to comment Share on other sites More sharing options...
MattB Posted October 9, 2018 Author Share Posted October 9, 2018 haha, thanks! That sounds really obvious now that you've said it Quote Link to comment Share on other sites More sharing options...
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