blackhawx Posted October 7, 2018 Share Posted October 7, 2018 Several examples in the labs have a similar format when setting up collideWorldBounds for groups... var group = this.physics.add.group({ defaultKey: 'block', bounceX: 1, bounceY: 1, collideWorldBounds: true }); But if I wanted to change this group's collideWorldBounds value later in some random conditional statement (any kind of example will do), how would that look in code? Link to comment Share on other sites More sharing options...
blackhawx Posted October 7, 2018 Author Share Posted October 7, 2018 I found the answer to my question by using setCollideWorldBounds(boolean); as demonstrated here. Link to comment Share on other sites More sharing options...
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