s4m_ur4i Posted October 5, 2018 Share Posted October 5, 2018 Till version 3.12 everything was fine on using tilemaps. Now, by using a camera that moves, tiles blinking on their edges because the frameContainer isn't as fast as the camera. Is there already an issue, or is somebody aware of this? 3.14 fixes a lot of camera stuff for me, but it makes it unusable since it breaks literally tilemaps.. Link to comment Share on other sites More sharing options...
rich Posted October 5, 2018 Share Posted October 5, 2018 Try expanding the culling area of the map layer (setCullPadding method) jamespierce and s4m_ur4i 1 1 Link to comment Share on other sites More sharing options...
s4m_ur4i Posted October 5, 2018 Author Share Posted October 5, 2018 ? Thanks so much, Rich! That should have been obvious to me, I just didn't know it exists. **solved** Link to comment Share on other sites More sharing options...
s4m_ur4i Posted October 12, 2018 Author Share Posted October 12, 2018 Hm, so after using setCullPadding https://photonstorm.github.io/phaser3-docs/Phaser.Tilemaps.DynamicTilemapLayer.html There is basically no effect, I cranked up the number from 1, to 2,4,16, 32, 300. I can't see anything changing despite performance dropping. Link to comment Share on other sites More sharing options...
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