nathanidp Posted October 3, 2018 Share Posted October 3, 2018 Hello ! I'm currently using the rotation gizmo of babylon to rotate some objects. However I try to block the rotation if the mesh goes under the ground while rotating. I'm doing a test between the mesh.boundingbox.minimumworld.y and the ground.position.y but I don't know how to block the rotation correctly since the minimumworld.y is a float value which is already at the start less than the ground.position.y . Any help is welcomed Quote Link to comment Share on other sites More sharing options...
Sebavan Posted October 3, 2018 Share Posted October 3, 2018 Adding @trevordev Quote Link to comment Share on other sites More sharing options...
trevordev Posted October 3, 2018 Share Posted October 3, 2018 Could you share a playground of what you are describing and I can take a look. My quick guess might be that this may be related parenting throwing off y position values. Quote Link to comment Share on other sites More sharing options...
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