gg85 Posted October 1, 2018 Share Posted October 1, 2018 Hi Everyone, first post and newbie user. I'm using Maya 2018 update 4, Windows 10 and Maya2Babylon-1.2.21. I've done simple cube, added a stingray PBS material with preset/standar Preset Material. No other changes, no texture loaded. Exported using the Babylon file exporter Plug-in. No error during the export. Only warning about missing camera and lights. The export windows has no changes except the output format: gltf When I try to load the gltf on the http://sandbox.babylonjs.com/ appear the foollowing error: #/buffers/0/uri: Failed to load 'stingray_test.bin': 0 Same problem using aiStandardSurface material. I've done another test importing an OBJ or an FBX and nothing happen. I see the turning logo, several minutes later nothing happens. I'm pretty sure is not a mesh problem because I've used the FBX to create an gltf using this online editor https://threejs.org/editor/ and loaded the result on http://sandbox.babylonjs.com/ and it work correctly. Now my goal is to create a gltf using a full maya pipeline without online editor or other softwares. Please, can someone help me? Thank you in advance Giulio Quote Link to comment Share on other sites More sharing options...
gg85 Posted October 1, 2018 Author Share Posted October 1, 2018 Problem Solved.. understood that I need to drag n drop all files in the viewer not only the gltf. Sorry Quote Link to comment Share on other sites More sharing options...
Guest Posted October 1, 2018 Share Posted October 1, 2018 No worry! Quote Link to comment Share on other sites More sharing options...
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