pingu Posted September 29, 2018 Share Posted September 29, 2018 I started using Phaser 3.13 but soon after, my game started running extremely slowly on mobile devices (anywhere between 6 and 30 FPS depending on the device). It's impossible to debug this because the game runs fine on my desktop. If I switch back to Phaser 3.12 making no other change whatsoever in my game, the game becomes fast again. Unfortunately I need 3.13 because it has an input related fix. Has anyone else tried using Phaser 3.13 in a Facebook instant game? Do you see it perform normally? kvazmatik 1 Quote Link to comment Share on other sites More sharing options...
rich Posted October 3, 2018 Share Posted October 3, 2018 Can I suggest you try 3.14 which addressed a few performance issues, other than that, I'd need more information to go on really. Best place to share it would be GitHub issues if you can narrow it down to something specific. Quote Link to comment Share on other sites More sharing options...
pingu Posted October 4, 2018 Author Share Posted October 4, 2018 @photonstorm I did: https://github.com/photonstorm/phaser/issues/4086 Turns out the problem exists even outside of FB instant. Thanks Quote Link to comment Share on other sites More sharing options...
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