Codi Posted September 28, 2018 Share Posted September 28, 2018 Hello, I'm trying to export a scene where there is a skin modifier is applied to a group containing multiple nodes. It seems that in this case the animation data is not exported properly. Is there any trick I can use to be able to export such scenes? I'm attaching a simple 3dsMax (2017) scene and a glb showing the problem. Regards, Codi group_skin.max Axis.glb Quote Link to comment Share on other sites More sharing options...
kcoley Posted September 28, 2018 Share Posted September 28, 2018 Hi @Codi! I'll take a look. Quote Link to comment Share on other sites More sharing options...
Codi Posted October 1, 2018 Author Share Posted October 1, 2018 Thanks kcoley, let me know if you need a more complex scene to test it thoroughly. Quote Link to comment Share on other sites More sharing options...
kcoley Posted October 5, 2018 Share Posted October 5, 2018 Hi @Codi, just getting some cycles on this. It's a bug in the exporter and I am looking into a fix for it. In the meantime, a hacky workaround is to export your scene as FBX, reimport it back to Max, and export with the exporter. Quote Link to comment Share on other sites More sharing options...
Codi Posted October 8, 2018 Author Share Posted October 8, 2018 Thanks for looking into this kcoley, will try to use the work around for now. Quote Link to comment Share on other sites More sharing options...
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