onedayitwillmake Posted February 20, 2014 Share Posted February 20, 2014 Hey Everyone, Even though development on it finished over 2 months ago, it took a while to be released. I thought I would share a client project which I created while at Ogilvy & Mather for IBM just before the end of the year. It is a physics puzzle game called FlexFrenzy.The idea is to move the 'Flex' pieces into place such that the data can get from to the datacenter(s). Built using Phaser.js Physics powered by Chipmunk.js port (https://github.com/josephg/Chipmunk-js)Additional modifications added to support Magnets / Repellers / PortalsComponent based entity system25 levels of increasingly difficulty If there is anything in the game anyone would like me to discuss in more detail, let me know! Link:http://www-03.ibm.com/systems/flex/flex-game/ Screenshots: Quote Link to comment Share on other sites More sharing options...
rich Posted February 20, 2014 Share Posted February 20, 2014 That was really fun Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted February 21, 2014 Share Posted February 21, 2014 NIce. I love these kind of games. Quote Link to comment Share on other sites More sharing options...
Apelmon Posted February 23, 2014 Share Posted February 23, 2014 Awesome concept. I like this game .I completed all levels. Quote Link to comment Share on other sites More sharing options...
BdR Posted February 23, 2014 Share Posted February 23, 2014 I agree, great puzzle game. It's an IBM advert game, but it could as well be an app store puzzle game. Two things though; maybe move level 22 so it's the last level (or second last). At least I thought level 22 was the most difficult one. And when you completed all levels you just go to the level select, so it can use an end-screen "congratulations, you win" or something like that. Quote Link to comment Share on other sites More sharing options...
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