go2ready Posted September 27, 2018 Share Posted September 27, 2018 Hello guys, I am using a high resolution dynamic texture (4096x4096) for my model and updating it, I know this might be super expensive, but in desktop everything is fine in any browser. In my phone however, only edge is performaning super smooth, chrome is okay but still lagging and the firefox is nearly unusable. I am quite new in terms of dealing difference between browsers, but I know edge is the only one that doesn't support WebGL2, could it be the reason? When I profiling my app in chrome, the most expensive method that cause the lag is the WebGl call textimg2d, which is called directly when dynamic texture is updating. Is there a way to force WebGL1? Any tips would be appreciated! With thanks, Richard Quote Link to comment Share on other sites More sharing options...
Guest Posted September 27, 2018 Share Posted September 27, 2018 We may need a repro in the PG to help your more but you can turn webgl2 off when creating the engine with this option: http://doc.babylonjs.com/api/interfaces/babylon.engineoptions#disablewebgl2support go2ready 1 Quote Link to comment Share on other sites More sharing options...
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