Jump to content

Slik smooth in Edge, slow in anywhere else


go2ready
 Share

Recommended Posts

Hello guys,

I am using a high resolution dynamic texture (4096x4096) for my model and updating it, I know this might be super expensive, but in desktop everything is fine in any browser.

In my phone however, only edge is performaning super smooth, chrome is okay but still lagging and the firefox is nearly unusable. I am quite new in terms of dealing difference between browsers, but I know edge is the only one that doesn't support WebGL2, could it be the reason? When I profiling my app in chrome, the most expensive method that cause the lag is the WebGl call textimg2d, which is called directly when dynamic texture is updating.

Is there a way to force WebGL1? Any tips would be appreciated!

With thanks,
Richard

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...