jotaSe Posted February 19, 2014 Share Posted February 19, 2014 I haven't touch my project since yesterday and I'm getting this error loading modules Failed to load resource (18:23:45:799 | error, network) at src/engine/analytics.jsUncaught Failed to load module engine.analytics at src/engine/analytics.js required from engine.core (18:23:45:903 | error, javascript) at script.onerror (src/engine/core.js:366:87) And I downloaded again the flyingdog from github and it's the same, I thought that the link wasn't working, but actually it does "www.google-analytics.com/analytics.js". Is this happening to you? Quote Link to comment Share on other sites More sharing options...
enpu Posted February 19, 2014 Share Posted February 19, 2014 Do you have analytics.js file in your src/engine/ folder? Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 19, 2014 Author Share Posted February 19, 2014 Yes I have it, my project was working yesterday, in fact I downloaded again flyingdog project and panda.js, and I'm having the same error Quote Link to comment Share on other sites More sharing options...
enpu Posted February 19, 2014 Share Posted February 19, 2014 Just downloaded flyingdog and panda, no errors here. Please double check that your games folder structure looks like this: Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 19, 2014 Author Share Posted February 19, 2014 http://puu.sh/72ItC.png Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 19, 2014 Author Share Posted February 19, 2014 It's really weird what's happening, I'll try to test it with another web server Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 19, 2014 Author Share Posted February 19, 2014 With a regular web server the game works, be carefull if someone use netbeans, this started when I created a git repo, if I can caught the error, I'll let you know Quote Link to comment Share on other sites More sharing options...
enpu Posted February 19, 2014 Share Posted February 19, 2014 Great that's good to know! I use MAMP for local development (that's OSX only). Quote Link to comment Share on other sites More sharing options...
angelkom Posted February 20, 2014 Share Posted February 20, 2014 Why everyone is downloading extra programs and creating web servers instead download Brackets it has great syntax, plugins and very beautiful theme and whats best it has own local server, so you only need is open you project with brackets and run it from the brackets by clicking on the lightning icon, remember this only works with chrome. P.S Brackets is the open-source version of adobe edge Quote Link to comment Share on other sites More sharing options...
jotaSe Posted February 20, 2014 Author Share Posted February 20, 2014 I'm using it right now. But I was really comfortable working with netbeans Quote Link to comment Share on other sites More sharing options...
fuzzee Posted February 21, 2014 Share Posted February 21, 2014 I'm using it right now. But I was really comfortable working with netbeans I use Netbeans with the Chrome connector to live reload.Not having any issues with it. I press F6 in Netbeans and it runs in chrome without starting up an additional webserver.When I save in netbeans, my chrome reloads the game. I have a git repo setup as well in netbeans. What's happening for you with netbeans? Quote Link to comment Share on other sites More sharing options...
lcnvdl Posted July 3, 2014 Share Posted July 3, 2014 I have the same problem. I'm using easyphp 13 and 14. Quote Link to comment Share on other sites More sharing options...
lcnvdl Posted July 3, 2014 Share Posted July 3, 2014 GET http://127.0.0.1:8080/panda.js-demos/flyingdog/src/engine/analytics.js net::ERR_BLOCKED_BY_CLIENT core.js:358core.loadScriptcore.js:358core.loadModulescore.js:371core.DOMReadycore.js:642(anonymous function)core.js:522Uncaught Failed to load module engine.analytics at src/engine/analytics.js required from engine.core core.js:356script.onerror Quote Link to comment Share on other sites More sharing options...
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