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Babylon Maya to gltf & Redshift


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Hi @Kogoshi!  Are you planning on doing any blending or other material level operations with RedShift?  We currently are discussing ways to make the Maya exporter more render-agnostic by providing a custom node interface, though we will likely not do any material operations in this interface (texture conversions, material blending, etc.)

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  • 2 months later...
On 9/26/2018 at 5:53 PM, kcoley said:

Hi @Kogoshi!  Are you planning on doing any blending or other material level operations with RedShift?  We currently are discussing ways to make the Maya exporter more render-agnostic by providing a custom node interface, though we will likely not do any material operations in this interface (texture conversions, material blending, etc.)

Hi, sorry for the late response! Currently I use a pretty standard material workflow, in Maya Redshift - Diffuse Color/rsNormalMap/Reflection Roughness/Metalness - I'm not entirely sure what others might benefit from though. Thank you for looking into this, happy to test anything you guys are working on :)

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