Jump to content

Touch Screen Controls


Heppell08
 Share

Recommended Posts

Pretty simple question. I read in another post about splitting the game screen in 2 halves and having leftside move left and right move right. I have only half of this working because the screen doesn't split properly. I can walk right but not left.

I also tried adding a onSwipe() function but keep getting activePointer undefined etc. I'm not sure if some stuff has changed in 1.1.5 for this kind of stuff as the posts I was reading were a bit dated.

If anyone knows a way to do a simple left walk, right walk and jump with touch screen I'd be happy to see it.

I do know that phaser creates the mouse pointer, pointer 1 (finger 1) and pointer 2 (finger 2) as standard and I read on multi touch.js in examples but that's not what I need.

What I need is the fingers referenced in an area of screen to walk left and right and jump.

Any help I'd be very thankful!

Thanks :)

Link to comment
Share on other sites

Over simplified haha. I just need 50% of left screen and 50% of right screen but the 'markers' for the touch onDown to make the player move. At the minute I've put in a button for making the player jump. It won't reference the player body within the button function but I got it working temporarily for testing. I just need the game to know the left of the screen and the right of the screen.

(this.input.x/this.game.width/2) === LEFT;

That's the jist of the other code I seen to use but I can only press the screen and walk right. BUT, in the left right vars they declare:

Var RIGHT=0;

Var LEFT=1;

If I reverse them numbers the player walks only left and not right. Its got me totally confused and the only other thing I though about doing was making 2 rect areas and declaring them as buttons and doing it like that but I know the width stuff could possibly work.

Its a case of either making alpha buttons and creating a D-Pad or making the 2 rect areas. Not sure at the minute lol.

Thanks :)

Link to comment
Share on other sites

the Nadion add-on/library has support for touch controls (it's primarily intended for side-scrollers so it supports left/right and 'action' and 'jump' buttons - but it would be trivial to remove the buttons you don't need). take a look at https://github.com/jcd-as/nadion/blob/master/src/controls.js for details. (disclaimer: yes, I wrote Nadion)

Link to comment
Share on other sites

the Nadion add-on/library has support for touch controls (it's primarily intended for side-scrollers so it supports left/right and 'action' and 'jump' buttons - but it would be trivial to remove the buttons you don't need). take a look at https://github.com/jcd-as/nadion/blob/master/src/controls.js for details. (disclaimer: yes, I wrote Nadion)

Nice! 

Wish I'd came on and checked the forum before coding because that's basically what i need haha. I got it working eventually by mapping where the pointer will be in relation to the screen for a left and right part of the screen. Told the game world the if the pointer is pressed above a certain X value, that it does the movement for that part. Code:

        if(this.input.pointer1.x < 399 && this.input.pointer1.isDown)            {                player.body.velocity.x = leftWalk;            }        if(this.input.pointer1.x > 400 && this.input.pointer1.isDown)            {                player.body.velocity.x = rightWalk;            }

:)

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...