freetoplay Posted September 24, 2018 Share Posted September 24, 2018 I have seen games where users can allow their character's hair to grow. I am curious as if you can do something like that using a standard material with a color map texture in Babylon? Or is there another approach? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 24, 2018 Share Posted September 24, 2018 Hey! That's an interesting question. Could be:L - Procedural meshes (so they can control it like our Ribbon) - Texture play (as you mentioned, they animate the OpacityTexture for instance) - Morphing Quote Link to comment Share on other sites More sharing options...
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