Do Animatables take into account the current frame rate? Specifically when used for animating skeletons via Scene/beginAnimation().
Let's assume:
bjs renders at 60 fps
The current fps on a weak machine is 30 fps
I started an animation with a speedRatio of 1
Given that frame rate (executing at 50% of ideal fps), is the speedRatio compensated in any way under the hood to 2 instead of 1? Or do I need to compensate for it manually?
If I need to compensate