royibernthal Posted September 21, 2018 Share Posted September 21, 2018 Mesh is not recognized when I try to "pick" it at some points. I created this PG where each click adds to the counter, so it's easy to notice when a click is not detected. http://www.babylonjs-playground.com/#NEPU6C#8 Here's also a video demonstrating the issue - notice the counter as I click at different points on the mesh. On most points it works as expected, on some it doesn't. mesh clicks.webm Quote Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2018 Share Posted September 21, 2018 Are they any skeletons involved? Because if this is the case the transformed mesh is not pickable as the bending is done GPU side Quote Link to comment Share on other sites More sharing options...
royibernthal Posted September 21, 2018 Author Share Posted September 21, 2018 Yeah it has a skeleton. So the current hit area is of the mesh before transformations were done on GPU, is that correct? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2018 Share Posted September 21, 2018 yes! Quote Link to comment Share on other sites More sharing options...
royibernthal Posted September 21, 2018 Author Share Posted September 21, 2018 Got it, thanks Quote Link to comment Share on other sites More sharing options...
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