stefanolencina Posted September 20, 2018 Share Posted September 20, 2018 Any way to achieve this? https://assetstore.unity.com/packages/vfx/shaders/curved-world-26165 thanks ! : D Quote Link to comment Share on other sites More sharing options...
Wingnut Posted September 26, 2018 Share Posted September 26, 2018 Hiya S, welcome to the forum! Wow, that is sweeeet. Long-time shader super-hero @NasimiAsl might like to see this, and have comments. Other than that, I have never seen a similar GPU-powered scene (around BJS land). But likely, it CAN be done... as BJS is wide-open to installing/compiling shaders/GPU stuff. Got GPU coder? Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted September 26, 2018 Share Posted September 26, 2018 hi i like make that :) Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted September 26, 2018 Share Posted September 26, 2018 https://www.babylonjs-playground.com/#1ZEABJ#168 coolroar, Wingnut and jerome 3 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 26, 2018 Share Posted September 26, 2018 Hi, I guess you would need a custom vertex shader to allow displacement of your vertices in the far depth of your screen. I am pretty sure @NasimiAsl could create a sample for you. Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted September 29, 2018 Share Posted September 29, 2018 dear @Sebavan a lot of solution we have for make that but the best is use GeometryShader ( webgl don't support that yet ) i think about that but that is short solution with material https://www.babylonjs-playground.com/#1ZEABJ#177 JohnK 1 Quote Link to comment Share on other sites More sharing options...
Nabroski Posted September 29, 2018 Share Posted September 29, 2018 reading the description: https://assetstore.unity.com/packages/vfx/shaders/curved-world-26165 Curved World curvature means - objects rendering as being bent only inside camera view. ... does not disturb any of game elements like: physics @stefanolencina Render the scene to a texture and then modify the UV. remixed old shader from me under 2mins, - you get the idea: https://www.babylonjs-playground.com/#NV12WE Quote Link to comment Share on other sites More sharing options...
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