Adrian3D Posted September 19, 2018 Share Posted September 19, 2018 Hello Babylon community, I am trying to determine the world center of the bounding box for a arbitrary mesh. But strangely enough it returns always [0, 0, 0] although is partly shows the correct values [3, 2, 1] in the console output. Have a look at line 40-42 at https://playground.babylonjs.com/#77QMLS and check out the console output of the browser. What am I missing? It must be something very simple (like a refresh call or so?) Any help is appreciated Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 19, 2018 Share Posted September 19, 2018 The scene to have rendered once before all the matrices have been computed: https://playground.babylonjs.com/#77QMLS#1 Quote Link to comment Share on other sites More sharing options...
Adrian3D Posted September 24, 2018 Author Share Posted September 24, 2018 @Sebavan: Thank you so much for the hint. Didn't know that. Sebavan 1 Quote Link to comment Share on other sites More sharing options...
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