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Default Rendering Pipeline and colorGrading


V!nc3r
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OK, very nice, thanks!

I don't find your tips in the doc', am I missing something? Should probably be here I think: http://doc.babylonjs.com/how_to/how_to_use_postprocesses#imageprocessing

The associated colorGrading playground actually use this 3dl texture, could be a nice idea to give also an example with png, what do you think?

 

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PR done.

I notice we get some edge-detection-artefacts when increasing the default contrast, example: https://www.babylonjs-playground.com/#K4S3GU#28

j9wQcl9.png

But these artefacts aren't here when I tweak the LUT from Photoshop. Is it another properties combination where I'm wrong? ?

[edit] is it have something to deal with mipmaps? (even if noMipmaps is set to true?)

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hmm, yep, me again, sorry if I bored you ahah.

I've still the bug, in this test scene for example: https://www.babylonjs-playground.com/#XYK7JG#1 with - I think- all the tweaks you told me, and using pipeline.

1GS3IGl.png

Make some test on our usual thread playground with kind-of same settings : https://www.babylonjs-playground.com/#K4S3GU#32 and here, all works fine.

[edit: woops, actually artefact spotted! NMBiPK5.png /edit]

I tryied to understand from where the issue comes in the cornell box playground, and the only thing I found but don't understand why is that these artefacts disappear when I comment the light creation (line 10) https://www.babylonjs-playground.com/#XYK7JG#2

Have we something clamped somewhere, and another setting to add to the doc' ? :)

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So, I tried with a .3dl. (didn't know until now that Photoshop allowing exporting this, thanks for the discorvery :))

But, some colors looks inverted:

qnu4Gwo.gif

Here my process in video: https://www.dropbox.com/s/fce6bj1ho7xvohf/photoshop-LUT-exporting.mp4?dl=0

I6KEPlv.png

And, of course, the playground: https://www.babylonjs-playground.com/#K4S3GU#35

and my .3dl direct link., compared to the BJS one online, I don't know if something is wrong here:

Fze3t2U.png

I tried playing with the colorGradingWithGreenDepth things, same issue. But at least, no artefacts... just wrong colors :D

(I think the doc' will be updated soon after all that things fixed ahah)

 

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9 hours ago, Sebavan said:

@V!nc3r or @PatrickRyan Could you please export an identity 3dl for me ? 

This would be the easiest to test the setup.

@Sebavan here is your identity LUT if you still need one. I am starting a repo for LUTs for us to use/share. Yours is the first.

https://github.com/PatrickRyanMS/BabylonJStextures/tree/master/LUT 

or if you just want the raw link to include in your PG:

https://raw.githubusercontent.com/PatrickRyanMS/BabylonJStextures/master/LUT/NoAdjustment.3DL

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