JCPalmer Posted September 18, 2018 Share Posted September 18, 2018 I know I mentioned this before, a really long time ago. When you switch to full screen, movement of the mouse directly affects the camera as if you had a button pressed. It happens in the playground. I cannot remember if it happens in user scenes. It just popped into my head to check if still a problem. It is. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 18, 2018 Share Posted September 18, 2018 You can turn that off with engine.switchFullscreen(false) Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted September 19, 2018 Author Share Posted September 19, 2018 Ah, that jogged my memory. It is only a lack of control in the PG. Not sure why PG sets requestPointerLock = true. It has to be one or the other. Why would someone want this in the first place, VR? DeviceOrientationCamera works without buttons. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 19, 2018 Share Posted September 19, 2018 yes mainly VR actually Quote Link to comment Share on other sites More sharing options...
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