bnolan Posted September 16, 2018 Share Posted September 16, 2018 I just found that cryptovoxels has been rendering the scene twice per frame for the past 3 months. Removed that double render and now it's buttery smooth on the Oculus Go and iPhone. I AM AN EXPERT GRAPHICS PROGRAMMER. Gijs, Sebavan and jerome 3 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 17, 2018 Share Posted September 17, 2018 LOOOOL.. Good catch We should mention that in the doc Quote Link to comment Share on other sites More sharing options...
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