I'm working on a camera that behaves as if tracking a spaceship. The Z axis rotation shouldn't affect looking up/down and right/left, as if I'm the pilot in the cockpit of the ship in space, up is always my local up.
I tried the FollowCamera, but it only lets me rotate the target mesh so the camera yaws, but doesn't roll or pitch. I tried the Free/Universal cameras, but rotating the camera to roll skews the yaw and pitch, as if they're in global dimensions - instead of local. I couldn't fin