aWeirdo Posted September 15, 2018 Share Posted September 15, 2018 Code "hot swapping" / auto-update experiment for babylon playground.. Discussion: Quote All meshes, lights & cameras must have name's/id's set. It will not update changes made to Mesh/Light/Camera creation strings. It will not add or remove (by manual coding) Meshes/Lights/Cameras without re-running, (it will remove e.g. a mesh if you type mesh.dispose(), but not by simply deleting a mesh's creation string) -Added updateXXXX variables ( lines 35, 36, 37 ), disabled updateCameras by default (setTarget issues) What does it do? Change a property in the editor like light.intensity from '1' to '.5' and see the results without having to click run and resetting the scene. Current Rev: http://playground.babylonjs.com/#TY8HCN#7 Bugs are expected. DylanD, Arte and ssaket 3 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 17, 2018 Share Posted September 17, 2018 haha! excellent Quote Link to comment Share on other sites More sharing options...
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