freetoplay Posted September 14, 2018 Share Posted September 14, 2018 Is there a way to take a screenshot of a mesh only and leave the background of the image transparent? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted September 14, 2018 Share Posted September 14, 2018 Yes with PHP Quote Link to comment Share on other sites More sharing options...
kcoley Posted September 14, 2018 Share Posted September 14, 2018 @freetoplay using a regular browser pre-multiplies the canvas alpha value, so alpha of 0 wouldn't work. You can kind of get something to work by setting the background scene alpha color to 0.1: http://playground.babylonjs.com/#96MDYB though this could be problematic if your mesh has alpha values. To get true transparency you would probably want to try using PHP as @Dad72 mentioned. Quote Link to comment Share on other sites More sharing options...
MarianG Posted September 15, 2018 Share Posted September 15, 2018 Hey, why not completly alpha 0? http://playground.babylonjs.com/#PN1NNI#56 Arte and kcoley 2 Quote Link to comment Share on other sites More sharing options...
Dad72 Posted September 15, 2018 Share Posted September 15, 2018 Here's how I do in PHP to create thumbnails with a transparent background by replacing the color of the canvas with transparency. <?php header('Content-Type: image/png'); function saveImg($img, $finalDir, $nameImage) { $_img = str_replace('data:image/png;base64,', '', $img); $_img = str_replace(' ', '+', $_img); $data = base64_decode($_img); $file = "../../".$finalDir.$nameImage.'.png'; // Root image file_put_contents($file, $data); $image = imagecreatefrompng($file); imagealphablending($image, false); for($x = imagesx($image); $x--;) { for($y = imagesy($image); $y--;) { $rgb = imagecolorat($image, $x, $y); $c = imagecolorsforindex($image, $rgb); if($c['red'] == 99 && $c['green'] == 148 && $c['blue'] == 237) { // Cornfloweblue colors (background of canvas) $colorB = imagecolorallocatealpha($image, 0, 0, 0, 127); imagesetpixel($image, $x, $y, $colorB); } } } imagealphablending($image, false); imagesavealpha($image, true); imagepng($image, $file, 1); } saveImg($_POST['imgbase64'], $_POST['root'], $_POST['nameImage']); ?> Quote Link to comment Share on other sites More sharing options...
kcoley Posted September 15, 2018 Share Posted September 15, 2018 @freetoplay I stand corrected! @MarianG 's playground shows how you can take a snapshot with alpha set to 0 and download the image from the browser. Note you will have to use "BABYLON.Tools.CreateScreenshotUsingRenderTarget" instead of "BABYLON.Tools.CreateScreenshot". Quote Link to comment Share on other sites More sharing options...
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