Rob G Posted September 14, 2018 Share Posted September 14, 2018 Play Wizard Shield Wizard Shield is a multiplayer first person shooter inspired by Magic Carpet and Magicka. At this point there are two classes: Stone Shot which is like a shot gunner and Power Stars which is sort of like a machine gunner. My objective is to create a game centred around building/casting spells dynamically to overcoming environmental puzzles and combat other players. It’s currently only tested on Chrome. I believe clicks don’t register on FF. Please let me know if you have any suggestions or ideas on the gameplay. I know there’s a lot to do but but I'm just focusing on making the gameplay good for now. Next things I want to add: - Players hands in and animated when throwing and casting spells. - A number of elements that can be combined together, for example stone and fire to create a fireball. Issue I’m having: The map is so terrible because most shapes I create in blender and than export don’t work without glitches. Once I export for BabylonJS, the camera can partially pass through them and physics objects may or may not collide properly. So I’ve been coping by copy-pasting the few wall shapes I have that work. Quote Link to comment Share on other sites More sharing options...
QuakeLike Posted September 15, 2018 Share Posted September 15, 2018 Some feedback: Movement is quite slow and the crosshair is really big I like the concept. It reminds me a bit of Devil Daggers, which was a lite singleplayer game that did this concept with extreme style and precision Maybe look at some of the older arena shooters for movement/speed/bounce "feel" I like it. webdva 1 Quote Link to comment Share on other sites More sharing options...
Rob G Posted October 3, 2018 Author Share Posted October 3, 2018 Thanks for the feedback! I just updated the game to 0.2 (Wizard Shield) and I think the crosshairs are a lot better now that I've reduce their size. I'm definitely going to try and improve the way movement feels. The jump just doesn't feel right at all currently. Although, I think it feels generally slow because the map consists of large walls spaced too far apart. Quote Link to comment Share on other sites More sharing options...
Rob G Posted October 10, 2018 Author Share Posted October 10, 2018 0.2.2 (Wizard Shield) Update up now. Much faster! Quote Link to comment Share on other sites More sharing options...
Rob G Posted November 27, 2018 Author Share Posted November 27, 2018 0.3.2 (Wizard Shield) Updated. Quote Link to comment Share on other sites More sharing options...
Rob G Posted December 20, 2018 Author Share Posted December 20, 2018 0.4 is out now! and adds some bat enemies Quote Link to comment Share on other sites More sharing options...
ShrewdPixel Posted February 3, 2019 Share Posted February 3, 2019 Greetings! Play tested using Chrome on MacOS Mojave. The engine itself ran at a good frame rate, and it was a large map to explore. I never ran into any of the "Bat" enemies, but I did find several power-ups. I didn't figure out how to use the potions that I found in the level, so it might be a good idea to add more information about the controls. Also, the static objects (other than walls or stairs) didn't appear to have any collision. It could still use some work, but looks like a good start. Good Luck! Quote Link to comment Share on other sites More sharing options...
Wolfsbane Posted February 12, 2019 Share Posted February 12, 2019 This is multiplayer? I didn't see any other players. I like the concept. engine's still really basic right now. If you want to organize a test with a few players online, I'm happy to try join in, if you tag me @Wolfsbane, and I set a reminder for myself. Quote Link to comment Share on other sites More sharing options...
popcornkiller Posted February 12, 2019 Share Posted February 12, 2019 the sound that player make remind me of serious same. Quote Link to comment Share on other sites More sharing options...
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