ZRT Posted February 19, 2014 Share Posted February 19, 2014 My entry for FlappyJam, made with Phaser. Here it is: http://obstaq.itch.io/obstak I will upload the code on GitHub today. Also, I know it has small bugs and no sound, but I'm working on it and will be fixed soon. Mobile version is also on the way. Quote Link to comment Share on other sites More sharing options...
ZRT Posted February 20, 2014 Author Share Posted February 20, 2014 Here's the code for anyone interested: https://github.com/werk42/obstak I will improve and refactor, I know some things are mess. Quote Link to comment Share on other sites More sharing options...
postepenno Posted February 20, 2014 Share Posted February 20, 2014 Flappy Bird with a twist What store do you target your mobile game to? I'm afraid that AppStore and Google Play don't approve Flappy Bird clones anymore Quote Link to comment Share on other sites More sharing options...
ZRT Posted February 20, 2014 Author Share Posted February 20, 2014 Flappy Bird with a twist What store do you target your mobile game to? I'm afraid that AppStore and Google Play don't approve Flappy Bird clones anymore If I manage to port it properly with PhoneGap, both I guess, but Google Play is primary because I have access to multiple Android devices to be tested on. I think they don't approve games with 'flappy' in the name, not the genre. Quote Link to comment Share on other sites More sharing options...
Dread Knight Posted February 22, 2014 Share Posted February 22, 2014 It's too fast and most of the times you are doomed from the start. I like the graphics though. Quote Link to comment Share on other sites More sharing options...
ZRT Posted February 23, 2014 Author Share Posted February 23, 2014 It's too fast and most of the times you are doomed from the start. I like the graphics though. Thanks! Yep, the FlappyJam rules said "make an impossible" game. So I said, why not. Quote Link to comment Share on other sites More sharing options...
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