pingu Posted September 8, 2018 Share Posted September 8, 2018 Hi, I find that `getConnectedPlayerEntriesAsync` behaves unreliably: If A and B (friends) have played my game and registered high scores in the local leaderboard. 1. A gets only B 2. B gets only B (himself) In some other group of test accounts, I notice that they get all the connected players including the player himself. Can anyone please check what the intended behaviour is and if there is some bug? Thank you Quote Link to comment Share on other sites More sharing options...
Noel Posted September 10, 2018 Share Posted September 10, 2018 Hi @pingu, are A and B both real users or a test users created by you? Quote Link to comment Share on other sites More sharing options...
pingu Posted September 10, 2018 Author Share Posted September 10, 2018 @Noel test users created by me. Quote Link to comment Share on other sites More sharing options...
Noel Posted September 11, 2018 Share Posted September 11, 2018 @pingu I think generated test users are not added properly to leaderboards as they are not real people. Could you add real users to the list of testers in the "role" setting and test again? Quote Link to comment Share on other sites More sharing options...
pingu Posted September 11, 2018 Author Share Posted September 11, 2018 @Noel I tested the same with real users (myself the admin and a friend who is a tester in the "role" setting) and my leaderboard has us both whereas his leaderboard has just himself. Quote Link to comment Share on other sites More sharing options...
Noel Posted September 11, 2018 Share Posted September 11, 2018 @pingu can you file a bug report then? Quote Link to comment Share on other sites More sharing options...
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