vanRepin Posted September 7, 2018 Share Posted September 7, 2018 Hey! I'm moving from babylon 3.2 to 3.3 and encountered very strange behaviour regarding materials with environment map generated from reflection probes. All materials became very glossy and parameters tuning doesn't help to solve this. Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 7, 2018 Share Posted September 7, 2018 Hello and welcome to the forum, First of, your scene looks really nice and are you relying on Babylon reflection probes or any kind of hdr files ? A repro in the playground would be amazing. Quote Link to comment Share on other sites More sharing options...
vanRepin Posted September 10, 2018 Author Share Posted September 10, 2018 On 9/7/2018 at 8:52 PM, Sebavan said: First of, your scene looks really nice and are you relying on Babylon reflection probes or any kind of hdr files ? A repro in the playground would be amazing. Yes, we relying on reflection probes. Ok. I'll make an example in playground Quote Link to comment Share on other sites More sharing options...
vanRepin Posted September 10, 2018 Author Share Posted September 10, 2018 Here it comes: https://www.babylonjs-playground.com/index.html#J0D279#17 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 10, 2018 Share Posted September 10, 2018 Ok underdstood, thanks. As we are trying to work towards a real time solution for prefiltering cube texture from probes, we fixed some default setup of prefiltreing but it unfortunately impacted the probes. As a workaround you can set manually the lod generation offsets and scale in your application. I will update the reflection probe to their default previous setup: probe.cubeTexture.lodGenerationOffset = 0; probe.cubeTexture.lodGenerationScale = 0.8; https://www.babylonjs-playground.com/index.html#J0D279#20 I am really hoping for a first implementation of real time filtering in 4.0. vanRepin 1 Quote Link to comment Share on other sites More sharing options...
vanRepin Posted September 11, 2018 Author Share Posted September 11, 2018 It works! thanks a lot Sebavan 1 Quote Link to comment Share on other sites More sharing options...
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