mkadirtan Posted September 6, 2018 Share Posted September 6, 2018 Hello! I'm creating a 3D application with BabylonJS. Users are able to create keyframes for object positions (Cube.position.x etc.), which in turn creates an animation. Time is controlled by using a slider. What would be the best practice, better approach for such an application? Currently I'm using TimelineLite. It is a "tween" based system, and in practical use it would cause me problems. For example, if a user wants to change position of a keyframe, or create a new keyframe between other keyframes.. these kind of actions would cause troubles. I know these problems could be fixed, however I was wondering if there is a better approach for creating an animation system as such? A good example of what I want to achieve is: https://nunustudio.org/editor/editor.html Quote Link to comment Share on other sites More sharing options...
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