Hello! I'm problems with this case; I have a map loaded from tiled with blocks that they are collisionable, some like: // Import tiled map this.map = this.make.tilemap({ key: 'fase' }); this.tileset = this.map.addTilesetImage('tileset'); this.layer = this.map.createDynamicLayer(0, this.tileset, 0, 0); // Set collision in two type of blocks this.layer.setCollisionBetween(0, 2); // Set collision between player and layer this.physics.add.collider(this.solomon, this.layer); So th