Hello!
I'm problems with this case;
I have a map loaded from tiled with blocks that they are collisionable, some like:
// Import tiled map
this.map = this.make.tilemap({ key: 'fase' });
this.tileset = this.map.addTilesetImage('tileset');
this.layer = this.map.createDynamicLayer(0, this.tileset, 0, 0);
// Set collision in two type of blocks
this.layer.setCollisionBetween(0, 2);
// Set collision between player and layer
this.physics.add.collider(this.solomon, this.layer);
So th