VittorioSL Posted September 4, 2018 Share Posted September 4, 2018 Hi all, I'm newbie on Phaser and I'm looking for a way to detect the collision between two or more polygons. I understood that I must use P2 Physics but I'd like to stop polygons and not apply any physical effect (as in the one-way collision). Can anybody help me? Thanks in advance, Vittorio Link to comment Share on other sites More sharing options...
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