Hersir Posted September 4, 2018 Share Posted September 4, 2018 Hi, I noticed that after sprite manager component refactoring, cursor change system was removed from scene, and added inside sprite manager but only for sprites, so meshes don't have pointer cursor any more. Is there any other way now to add pointer cursor for active meshes ? Are there any plans to add it back using component system, or pointers will be only for sprites from now ? Thank you. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 4, 2018 Share Posted September 4, 2018 This is obviously a bug..Pinging @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 4, 2018 Share Posted September 4, 2018 Ohhhh, This is indeed definitely a bug I am on it. Quote Link to comment Share on other sites More sharing options...
Sebavan Posted September 4, 2018 Share Posted September 4, 2018 Thanks a lot for reporting, I forgot a part while migrating ? Sorry again: https://github.com/BabylonJS/Babylon.js/pull/5061/files#diff-8b3f77ce9f67e38e906f1ce7f9e739b2R1592 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 4, 2018 Share Posted September 4, 2018 this should be good now Quote Link to comment Share on other sites More sharing options...
Hersir Posted September 5, 2018 Author Share Posted September 5, 2018 @Sebavan thanks a lot, will check in next npm release Quote Link to comment Share on other sites More sharing options...
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