AlexArroyoDuque Posted February 18, 2014 Share Posted February 18, 2014 Only can I use 42 tiles, why? This is my JSON{ "height": 64, "layers": [{ "data": [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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96, "margin": 0, "name": "tiles", "properties": { }, "spacing": 0, "tileheight": 16, "tilewidth": 16 }], "tilewidth": 16, "version": 1, "width": 64}Greetings! 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rich Posted February 18, 2014 Share Posted February 18, 2014 There's no hard-coded limit on the number of tiles you can have, so not really sure what you're running into. Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted February 18, 2014 Author Share Posted February 18, 2014 I don't know what is wrong. I have all my tiles with color. Desde la 43 hasta el final son transparentes en el juego.I have something wrong in the JSON? Link to comment Share on other sites More sharing options...
XekeDeath Posted February 18, 2014 Share Posted February 18, 2014 Is there anything in the debug console?Can we see code where you are loading/creating/using your tilemap? Heppell08 1 Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted February 19, 2014 Author Share Posted February 19, 2014 Hi! This is my code:preloader: this.load.tilemap('level', 'assets/tiles/level.json', null, Phaser.Tilemap.TILED_JSON); this.load.image('tiles', 'assets/tiles/tiles-egypt.png', 16, 16); create: this.map = this.game.add.tilemap('level'); this.map.addTilesetImage('tiles'); this.map.setCollisionBetween(0, 116); this.layer = this.map.createLayer('Boss level'); this.layer.resizeWorld(); Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted February 21, 2014 Author Share Posted February 21, 2014 any idea? Link to comment Share on other sites More sharing options...
rich Posted February 21, 2014 Share Posted February 21, 2014 Is it related to this? http://www.html5gamedevs.com/topic/4038-tileset-only-the-first-line-displayed/ Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted February 21, 2014 Author Share Posted February 21, 2014 I don't understand because: "imageheight": 112,"imagewidth": 96,..."tileheight": 16,"tilewidth": 16 112 / 16 = 796 / 16 = 6 .... Link to comment Share on other sites More sharing options...
AlexArroyoDuque Posted February 21, 2014 Author Share Posted February 21, 2014 I was using an incorrect png ... Link to comment Share on other sites More sharing options...
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