Jump to content

loadAssts of unknown Materials loading gltf using Angular 5


Seso7
 Share

Recommended Posts

Hi everybody!

I'm trying to create a create a scene using Angular 5 that import (using SceneLoader.Appen ) and do some processing on a glTF model.

I tried using a plain html page and everything worked fine, but when I try to run the same code inside an Angular 5 SPA i receive the error

Quote

"Unable to load from /assets/scenes/microphone/microphone.gltf: loadAssts of unknown
    Materials:
        Name: 01___Default"

Anyone know what's the problem?

The error appear when I try to append the glTF model to the scene.

 

Thank you very much,

Daniele.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...