Seso7 Posted August 30, 2018 Share Posted August 30, 2018 Hi everybody! I'm trying to create a create a scene using Angular 5 that import (using SceneLoader.Appen ) and do some processing on a glTF model. I tried using a plain html page and everything worked fine, but when I try to run the same code inside an Angular 5 SPA i receive the error Quote "Unable to load from /assets/scenes/microphone/microphone.gltf: loadAssts of unknown Materials: Name: 01___Default" Anyone know what's the problem? The error appear when I try to append the glTF model to the scene. Thank you very much, Daniele. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2018 Share Posted August 30, 2018 Can you make sure that the gltf loaders are referenced? Are you using npm ? then you need to npm install babylonjs-loaders Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2018 Share Posted August 30, 2018 Ok wait I found the reason why! It is a bug..will be fixed soon (pinging @Sebavan for awareness) Quote Link to comment Share on other sites More sharing options...
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