max123 Posted August 30, 2018 Share Posted August 30, 2018 Hi guys, Does anyone have any idea what can cause this? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2018 Share Posted August 30, 2018 Pinging @JCPalmer Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 30, 2018 Share Posted August 30, 2018 What version was this blend saved under? Game engine has been around a while. What happens when you switch render to Game Engine? Quote Link to comment Share on other sites More sharing options...
max123 Posted August 31, 2018 Author Share Posted August 31, 2018 14 hours ago, JCPalmer said: What version was this blend saved under? Game engine has been around a while. What happens when you switch render to Game Engine? This is Blender 2.79b, Babylon exporter v 5.6.3. I'm using Blender Render, but this is what I've found so far: 1. I import a model (bfx / obj) into blender, then export to Babylon => everything works fine. 2. I strip all materials from ONE of the models, export to Babylon => BAM! Error!. I've attached the file. Thanks! stairs.blend.zip Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted August 31, 2018 Share Posted August 31, 2018 An export as is: Quote Exporter version: 5.6.4, Blender version: 2.79 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used : export scope : ALL inline textures : false Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 texture directory : C:\Users\Jeff Palmer\Desktop\ Python World class constructor completed processing begun of camera (UniversalCamera): Camera processing begun of mesh: stairs processing begun of Standard material: 15 - Default processing begun of Standard material: red paint Bump texture found "Map #109" Image texture found, type: bumpTexture, mapped using: "UVChannel_1" WARNING: Error encountered processing image file: , Error: [Errno 2] No such file or directory: 'C:\\Users\\Jeff Palmer\\AppData\\Local\\Temp\\Temp1_stairs.blend.zip\\..\\Texture' processing begun of Standard material: Deck Green processing begun of Standard material: 07 - Default processing begun of Standard material: White processing begun of Standard material: Dark Grey paint Bump texture found "Map #109" Image texture found, type: bumpTexture, mapped using: "UVChannel_1" WARNING: Error encountered processing image file: , Error: [Errno 2] No such file or directory: 'C:\\Users\\Jeff Palmer\\AppData\\Local\\Temp\\Temp1_stairs.blend.zip\\..\\Texture' processing begun of Standard material: Deck Green.001 processing begun of multimaterial: stairs.Multimaterial#0 num positions : 2115 num normals : 2115 num uvs : 4230 num uvs2 : 0 num colors : 0 num indices : 4440 processing begun of light (POINT): Lamp ========= Writing of scene file started ========= ========= Writing of scene file completed ========= ========= end of processing ========= elapsed time: 0 min, 0.0904 secs I see missing textures, not sure if you have them. I remove 'red paint', it worked. i remove '15 - default', it worked. i remove 'Deck Green', stairs now turn all yellow, but it worked. i remove '07 - Default', stairs now turn white, but it worked. i remove 'White', stairs now turn black, but it worked. i remove 'Dark Grey paint', stairs now green, but it worked. i remove 'Deck Green', & now have no materials, ut worked. Quote Exporter version: 5.6.4, Blender version: 2.79 (sub 0) ========= Conversion from Blender to Babylon.js ========= Scene settings used : export scope : ALL inline textures : false Positions Precision : 4 Normals Precision : 3 UVs Precision : 3 Vert Color Precision: 3 Mat Weight Precision: 2 texture directory : C:\Users\Jeff Palmer\Desktop\ Python World class constructor completed processing begun of camera (UniversalCamera): Camera processing begun of mesh: stairs WARNING: No materials have been assigned: num positions : 2115 num normals : 2115 num uvs : 4230 num uvs2 : 0 num colors : 0 num indices : 4440 processing begun of light (POINT): Lamp ========= Writing of scene file started ========= ========= Writing of scene file completed ========= ========= end of processing ========= elapsed time: 0 min, 0.0901 secs Seems old that the color should change on the whole mesh though. For meshes with multiple materials, they should not be the same vertices for each material. Reloaded .blend, put mesh into edit mode, hit select button while each material selected. 'Deck Green' is used for all the vertices. Quote Link to comment Share on other sites More sharing options...
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