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Studio Max gltf export


darkknight8
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Hi,

So I noticed that my glTF meshes has 3 times the vertex data than the mesh before being exported from Studio Max according to the artist that I am working with. Not sure if this is related to this bug:

(https://github.com/BabylonJS/Exporters/issues/31)

What should I do in this case? Should I have him reinstall the exporter?

Update: I realized that the solution for this is already in that issue. This question is solved.

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