SpaceToast Posted August 28, 2018 Share Posted August 28, 2018 Is importing animations (in this case, from Blender) in an assetContainer currently supported? I can see the animation data in the .babylon file, but scene.animations, container.animations, and all mesh.animations arrays come up empty. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 29, 2018 Share Posted August 29, 2018 Animations are hosted by the nodes where they apply (So for instance by the mesh where the animation will take place) Quote Link to comment Share on other sites More sharing options...
SpaceToast Posted August 30, 2018 Author Share Posted August 30, 2018 Hi Kosh, I tried looping through all the imported meshes, looking for one with mesh.animations.length > 0, but nothing comes up. Am I looking in the wrong place? Quote Link to comment Share on other sites More sharing options...
Guest Posted August 30, 2018 Share Posted August 30, 2018 I don't think so. Can you repro in the playground so we can see the actual code you're using? Quote Link to comment Share on other sites More sharing options...
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