vlad.b Posted August 27, 2018 Share Posted August 27, 2018 Hi, I ran into a problem with what seems to be a quick fix but I can't seem to figure out. What I want to achieve is have two meshes that are almost touching. The back one will hold a background image (or color in this case), and the front one a transparent image, sort of like a decal. But if I do this, the decal disappears when zooming out. This only happens if hasAlpha is set to true, but setting it to false defeats its purpose. I created a simple playground scene that explains my situation perfectly: https://playground.babylonjs.com/#U5WLMB#1 What am I missing here? Or is there a workaround for this? Thanks, Vlad Quote Link to comment Share on other sites More sharing options...
MarianG Posted August 27, 2018 Share Posted August 27, 2018 Hi. I think easiest way is to use both diffuse and opacity texture. https://playground.babylonjs.com/#U5WLMB#3 Quote Link to comment Share on other sites More sharing options...
vlad.b Posted August 27, 2018 Author Share Posted August 27, 2018 Thanks! Quote Link to comment Share on other sites More sharing options...
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