max123 Posted August 23, 2018 Share Posted August 23, 2018 Hi, Is it possible to use your own vertex shader and use the default fragment shader, leke so: shaderMat = new BABYLON.ShaderMaterial("shader-123", scene, { vertexElement: "vertexShaderX", fragmentElement: ???, // Need to use the default shader! }, { attributes: ["position", "normal", "uv", "vUV"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"] }); Cheers! Quote Link to comment Share on other sites More sharing options...
Guest Posted August 23, 2018 Share Posted August 23, 2018 Hello, yes you can, just do something like: shaderMat = new BABYLON.ShaderMaterial("shader-123", scene, { vertexElement: "vertexShaderX", fragmentElement: "default", // Need to use the default shader! }, { attributes: ["position", "normal", "uv", "vUV"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection"] }); max123 1 Quote Link to comment Share on other sites More sharing options...
max123 Posted August 24, 2018 Author Share Posted August 24, 2018 ? GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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