ozRocker Posted August 21, 2018 Share Posted August 21, 2018 I've got an animated character that flies around and the camera target is following the root bone. For some reason on mobile devices (both iPhone and Android) and only in portrait, the character disappears briefly when viewed front-on. It doesn't happen from the side though. You can test this by using the device simulator in Developer Tools with Chrome. Its the same on an actual mobile device as well. The website is here http://punkoffice.com/aadev Has anyone ever encountered this problem? Is there a way to prevent the clipping? Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 21, 2018 Share Posted August 21, 2018 This might happen if your animation (skeleton) is going outside of the bounding box of the model. Basically culling will check that the bounding box is in frustrum to render objects. You can set alwaysSelectAsActiveMesh to true on the disappearing mesh to ensure it won t be clipped. Quote Link to comment Share on other sites More sharing options...
ozRocker Posted August 22, 2018 Author Share Posted August 22, 2018 12 hours ago, Sebavan said: This might happen if your animation (skeleton) is going outside of the bounding box of the model. Basically culling will check that the bounding box is in frustrum to render objects. You can set alwaysSelectAsActiveMesh to true on the disappearing mesh to ensure it won t be clipped. Well, that was the greatest answer I could ever hope for. Its fixed! Thanks heaps @Sebavan Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 22, 2018 Share Posted August 22, 2018 Glad it helped ? Quote Link to comment Share on other sites More sharing options...
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