Ryahn Posted August 21, 2018 Share Posted August 21, 2018 I do a lot of UI/UX work as side job and I was thinking of writing my own little text adventure with some graphics here and there. I have looked at Twine and Squiffy but I would like to have a nice UI/Hud to show stats, effects, etc. I haven't really found a library or I am not properly looking that is easy enough to get into but doesnt force using 2D/3D art. Quote Link to comment Share on other sites More sharing options...
mattstyles Posted August 21, 2018 Share Posted August 21, 2018 Kni could be an interesting choice if you fancy getting your hands dirty with coding. I haven't yet had a chance to have a play with it (I'm very keen to do so though) so I'm not sure how good the HTML renderer will be for you out of the box and the documentation is sketchy but there are plenty of examples. The engine provides a number of hooks so its pretty flexible and you can add your own UI on top of your story, again, there are some instructions for that. Quote Link to comment Share on other sites More sharing options...
Ryahn Posted August 21, 2018 Author Share Posted August 21, 2018 6 minutes ago, mattstyles said: Kni could be an interesting choice if you fancy getting your hands dirty with coding. I haven't yet had a chance to have a play with it (I'm very keen to do so though) so I'm not sure how good the HTML renderer will be for you out of the box and the documentation is sketchy but there are plenty of examples. The engine provides a number of hooks so its pretty flexible and you can add your own UI on top of your story, again, there are some instructions for that. hmm looks interesting and monty python, thank you! I will give it a try and see how things go. If this doesnt work, I will just write my own code for the time being. Then invest in learning Phaser once I get an idea on building a game. Quote Link to comment Share on other sites More sharing options...
mattstyles Posted August 30, 2018 Share Posted August 30, 2018 Yep, I can understand that decision. I still have writing a text adventure on my todo list... most of that involves pretty boring data structure manipulation, but as kni does all that heavy lifting I wondered if that would take away the boring stuff and allow you to focus on the more interesting stuff like how to render and how let the user make decisions. I haven't tried it yet myself so I don't have any experience with how helpful it might be. Quote Link to comment Share on other sites More sharing options...
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