JonVarner Posted August 18, 2018 Share Posted August 18, 2018 I am trying to flip some faces in real time on a sub mesh. To me more specific what I am trying to do is at a given frame flip them so that the front face becomes the back faces. I had thought that simply flipping the normals was going to do the trick so I set them all to -1 when I wanted to make the change. Since I have blackface culling set to true I had thought that when I set the normals to -1 that the back faces that were invisible would become visible etc. Anyway advice on where I might be going wrong? Quote Link to comment Share on other sites More sharing options...
JonVarner Posted August 18, 2018 Author Share Posted August 18, 2018 Ok, so as it often goes I had a light bulb moment the moment I pressed send. My problem was that I was setting all of the normals to -1 when I just needed to flip the normal facing the direction I wanted to flip the face. So its working now. Sebavan 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 19, 2018 Share Posted August 19, 2018 I love those auto solving issues \o/ Quote Link to comment Share on other sites More sharing options...
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