carystanley Posted August 13, 2018 Share Posted August 13, 2018 Checkout an entry I made for Ludum Dare Compo using Phaser 3: https://ldjam.com/events/ludum-dare/42/popcorn-mayhem (Source Code in the Links) samme 1 Quote Link to comment Share on other sites More sharing options...
Wavertron Posted August 16, 2018 Share Posted August 16, 2018 Great job, fun use of the theme. I'm curious as to how you coded the popcorn expansion. Quote Link to comment Share on other sites More sharing options...
carystanley Posted August 16, 2018 Author Share Posted August 16, 2018 Source code is publicly available. I used a dynamic tilemap and a simple "flood-fill" queue to spread it. Could have been written in a more performant way, but only had about 10 hours to build the whole game. Quote Link to comment Share on other sites More sharing options...
stahlmandesign Posted September 9, 2018 Share Posted September 9, 2018 This is a perfect example of what a top gamejam entry should be. - Great idea and execution with the tilemap flood-fill — that's the unique part. - Feels complete with the title and ending screens - Doesn't have any extra parts, nor any missing parts - Expands to fit screen - Graphics and gameplay are just good enough and feel like they were done within the time constraints Quote Link to comment Share on other sites More sharing options...
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