julien-moreau Posted August 9, 2018 Share Posted August 9, 2018 Hello awsome community! The BabylonJS Editor V2 is now available and online! It comes with a web version and a native desktop application (Electron)! From the V1, this new editor comes with a better user interface and more tools to write less, less, less lines of code Demo This demo video shows a project 100% made inside the editor. It includes custom scripts written using TypeScript, path finding, custom post-process and custom animations Features Create and edit particle systems Create and edit animations Create and edit lens flares systems Create and edit physics states on meshes Create and edit materials (including materials library) Add and edit sounds Add and edit textures (including render target textures & procedural textures) Save projects on OneDrive / local with Electron Deploy project template on OneDrive / local with Electron Scene graph view Create and edit custom post-process Create and edit custom materials Attach custom scripts (JavaScript and TypeScript) to your objects Test your scenes with debug support Video tutorials The documentation is available in the BabylonJS Documentation but now comes with videos to illustrate the written documentation: https://www.youtube.com/channel/UCNogU8tcA5IegFvMwE2Rckw/playlists Some links Full documentation: http://doc.babylonjs.com/resources/ Editor: http://editor.babylonjs.com/ Desktop Application: http://doc.babylonjs.com/resources/getting_started Git Repository: https://github.com/BabylonJS/Editor Conclusion If you encounter a bug, don't hesitate to report in the forum and I'll make my best to resolve it. Thanks for being BabylonJS users. Hope you'll like using this editor SinhNQ, MarianG, satguru and 6 others 8 1 Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 9, 2018 Share Posted August 9, 2018 F... Yeahhhhh !!! julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
satguru Posted August 10, 2018 Share Posted August 10, 2018 Great. Very polished. Like the desktop option. Question: How do you now focus camera on an item and rotate camera around it?. This was there in the previous version. Hope we didn't remove that julien-moreau 1 Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 10, 2018 Author Share Posted August 10, 2018 Hey @satguru hopefully not! I got enough feedbacks to set the free camera as the default one. Anyway you can change the camera type in the preview panel (Cameras -> Arc Rotate) and it’ll be saved in your project. Hope to see one of your projects made using the editor ! =D Quote Link to comment Share on other sites More sharing options...
V!nc3r Posted August 10, 2018 Share Posted August 10, 2018 First great point of a desktop app: you will not be annoyed anymore with a miss-click mouse 5 button ? Quote Link to comment Share on other sites More sharing options...
satguru Posted August 10, 2018 Share Posted August 10, 2018 @Luaacro, Right now the ArcRotate camera just rotates about itself. It does not rotate about the object selected. Is there a shortcut key to focus on an object? Sometime double clicking an object shifts focus to it. But that seems to be buggy. It does not work most of the time. Also after focusing, if you left click, hold and drag the mouse the screen remains unresponsive and if you let go off the mouse the mouse goes into free look. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 10, 2018 Author Share Posted August 10, 2018 Good catch! Will fix asap Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 10, 2018 Author Share Posted August 10, 2018 @satguru Just fixed! satguru 1 Quote Link to comment Share on other sites More sharing options...
satguru Posted August 10, 2018 Share Posted August 10, 2018 @Luaacro Nice . Much better now. Thx. You should also add a keyboard shortcut and a button with an icon like a magnifying glass to focus. Double click works but only if you double click very fast. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 10, 2018 Author Share Posted August 10, 2018 What do you suggest for the shortcut to focus un object ? Just « f » for example ? Quote Link to comment Share on other sites More sharing options...
satguru Posted August 11, 2018 Share Posted August 11, 2018 Yes "f" is fine. Another request , is it possible for you to share the demo scene shown in the video with us? Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 11, 2018 Author Share Posted August 11, 2018 Done! Sure it is planned! I'm just making the demo coherent with the tutorials. I'll share ASP satguru 1 Quote Link to comment Share on other sites More sharing options...
satguru Posted August 11, 2018 Share Posted August 11, 2018 @Luaacro Nice. Few other issues. 1) Under menu item "Project", the "Clean Project" does not seem to work. The same project is displayed again but this time I am unable to select anything. 2) Instead of "Clean Project" maybe it should be called "New Project" ? Thats what most other editors have. 3) I find the "Project" menu confusing. We have "Import Project", "Export Project", "Save Project as." and "Download Scene", "Export Scene As" Not sure about the difference between Export Project and Save Project or Download Scene and Export Scene. (what about import Scene?) Also Project options and Scene options should be clubbed together under the Project menu? 4) Anyway to select , edit or delete GUI Items in the screen? Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 11, 2018 Author Share Posted August 11, 2018 @satguru Done 1) and 3) ! 2) New Project with empty scene? 4) If you mean BabylonJS GUI, it is planned but not now because GUI is not yet serializable and it requires lot of work to implement serialization Quote Link to comment Share on other sites More sharing options...
satguru Posted August 11, 2018 Share Posted August 11, 2018 @Luaacro That was fast. Much cleaner now. "Import Project" does not seem to be working. I see following error in console Uncaught (in promise) TypeError: Cannot read property 'name' of undefined at Editor.eval (editor.js:1) at step (editor.js:1) at Object.eval [as next] (editor.js:1) at eval (editor.js:1) at new Promise (<anonymous>) at __awaiter (editor.js:1) at dialogCallback (editor.js:1) at eval (editor.js:1) at Object.eval [as callBack] (editor.js:1) at HTMLButtonElement.<anonymous> (w2ui.min.js:7) "2) New Project with empty scene?" Is there any other way to create an empty scene? Is there a way to delete everything in the scene in one stroke? I tried deleting each item in the scene one at a time but wasn't able to delete any of the GUI elements. So yes a new Project with empty scene would help What is "Export Template"? Is it a way to publish my scene? When I do that it tries to log me into some Microsoft account. Why? What if i do not have or want a a Microsoft account? It should allow me to save it to my disk Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 12, 2018 Author Share Posted August 12, 2018 @satguru Oups! It works on my side, can you share the scene you are importing? Thanks! 2) ok for empty scene, just added, will be available ASAP For the export template I have to update the doc to explain. The template contains a project for developers with the final scene and a minimalist typescript code to load the game you are developing (in mean index.html, scene, libraries etc) so you are able to develop your game as you can do without using the editor directly. Will update the doc and make a video to explain Anyway, please use the electron version to export template or save your project. The web version of the editor will try to save files using OneDrive Quote Link to comment Share on other sites More sharing options...
satguru Posted August 12, 2018 Share Posted August 12, 2018 Sorry, the error happens when you do "Reload ..". Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 15, 2018 Author Share Posted August 15, 2018 @satguru done! Checking the error you mentionned Quote Link to comment Share on other sites More sharing options...
neuromage Posted August 19, 2018 Share Posted August 19, 2018 How within the realm of possibility is it to get a native linux version of the editor? Or is it possible to self host in the browser by downloading files? My main computer uses ubuntu. Still exploring the git repo. Quote Link to comment Share on other sites More sharing options...
neuromage Posted August 20, 2018 Share Posted August 20, 2018 nevermind. I figured out how to run it with npm. Still wouldn't mind a native snap for this in ubuntu. But I'm not sure if its worth it. Quote Quote Link to comment Share on other sites More sharing options...
neuromage Posted August 20, 2018 Share Posted August 20, 2018 export template seems to just bring up something from live.com and I don't know how to generate a scene in html and javascript from this yet. will check out documentation more. Seems like a cool tool. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 21, 2018 Author Share Posted August 21, 2018 Hey @neuromage! thanks for trying the Linux build. I’ll try to build one for Linux as well and will send you in order to test if everything works fine for the export template, I’m updating the documentation so I’ll share you ASAP how it works Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted August 23, 2018 Author Share Posted August 23, 2018 Hey @neuromage, Can you try this Linux build and tell us if it works? (Ubuntu): http://editor.babylonjs.com/BabylonJS Editor.zip Thanks! Quote Link to comment Share on other sites More sharing options...
Dad72 Posted September 20, 2018 Share Posted September 20, 2018 Hello Luuacro, She is nice this version 2. Good job. I was wondering how you made the splashScreen we see in this picture below. I would like to create something like that, but I have no idea where to start. If you have a PG example, it would be great. Thank you and continue, your editor looks great. [Edite] : I ask the question in question/answer and I got an answer. Sorry for the inconvenience. Quote Link to comment Share on other sites More sharing options...
julien-moreau Posted September 29, 2018 Author Share Posted September 29, 2018 Hey @Dad72 just saw your message! =O Thanks! For the blood screen, will you create a post-process for that? Or use the Babylon GUI ? Quote Link to comment Share on other sites More sharing options...
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