MarianG Posted August 8, 2018 Share Posted August 8, 2018 Hi. I'm haveing a 3d object downloaded as vray. It looks great. it contain this maps. If I want to export it as babylon or gltf it doesn't work, this is expected because of material. Now I want to convert in someway this material to pbr, and export as pbr from 3ds max, but i don't know where to assign this textures to get the same, or almost the same 3d object. I tried a lot of combinations but without success if a more skilled 3d artist can help me please. This is the final goal. And here is what I'm haveing till now. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2018 Share Posted August 8, 2018 You will probably need to convert some but: - Diffuse => albedo - Displace must be converter to normal map and then => bump - refGloss => 1-roughness Quote Link to comment Share on other sites More sharing options...
MarianG Posted August 8, 2018 Author Share Posted August 8, 2018 Yes. Finaly I managed it to work, using SubstancePainter. I learned something new ?. Thanks. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 8, 2018 Share Posted August 8, 2018 Really cool! Quote Link to comment Share on other sites More sharing options...
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