Bladetrick Posted August 6, 2018 Share Posted August 6, 2018 Hello, Been loading models into a small test stub. Noticed that some models look a little glitchy when I rotate the arc camera around them. Here's a sample when one is first loaded up. And when I rotate it just a bit Any thoughts on why this might happen? Is it my mesh or..? Thank you! Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2018 Share Posted August 6, 2018 It seems to me that you have multiple meshes at the same coordinates (And thus you have depth fighting). can you share a repro? (ideally in the Playground) Bladetrick 1 Quote Link to comment Share on other sites More sharing options...
Bladetrick Posted August 17, 2018 Author Share Posted August 17, 2018 depth fighting! how cool does that sound. I don't believe I have multiple meshes loaded but I'll take a look. By chance can depth fighting also occur when a mesh is broken? Like when two seams haven't been welded properly and kind of overlap each other to cover voids? We have a guy that does that... often I'll see what I can do with the playground. I need to read more about it as I am not sure how to include external files. Once I get it going, i'll post. Thanks, Delta Quote Link to comment Share on other sites More sharing options...
Sebavan Posted August 17, 2018 Share Posted August 17, 2018 Perfect we ll help as soon as we have the playground and it definitely looks like depth fighting to me as well. Bladetrick 1 Quote Link to comment Share on other sites More sharing options...
Bladetrick Posted September 5, 2018 Author Share Posted September 5, 2018 Turns out that was right. There were fragmented pieces overlapping the areas having problem. Thanks for the help! Quote Link to comment Share on other sites More sharing options...
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