michalstepien Posted August 6, 2018 Share Posted August 6, 2018 Hello, If we use usePointerToAttachGizmos in gizmo manager and click on blank scene, meshes are deselect , but if click was on mesh which was'nt on attachableMeshes, meshes still are selected. How to prevent this? https://www.babylonjs-playground.com/#4TBMBR#6 Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2018 Share Posted August 6, 2018 Pinging @trevordev Quote Link to comment Share on other sites More sharing options...
trevordev Posted August 6, 2018 Share Posted August 6, 2018 This is a bug. PR for the fix is here: https://github.com/BabylonJS/Babylon.js/pull/4895 . Thanks for catching this Quote Link to comment Share on other sites More sharing options...
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