Julian Posted February 17, 2014 Share Posted February 17, 2014 Release HighlightsReintegrated demo projects into the distribution removed Box2D bindings and integrated turbulenz physics introduced new physicsManager object for handling physics introduced new visibilityManager object for handling visible entitiesSpellCore[ commit 4ab9af01c03645ab79bcf8df04c6512928e633db ]added some sanity checks for the web audio context [ commit bf8b693800446bb2e757ae0f994e9536904892b5 ]moved visibility calculations to VisibilityManager [ commit f791d718dc68aca5c717f3689b02e164e8322c48 ]Added support for fixed rotation in physics engine [ commit a8020dca2fff429e65945854a6b0dea8c78fdea3 ]fixed exception in keyFrameAnimation system [ commit 3a219dddfbdea54f30c89f5aaf7c6c869fba636c ]removed visibility system, added updateVisibility in the visibiliyManager [ commit 0fefeebf40d756f703b327325c28a6a4c8068b9c ]Create visibilityManager upon spell object creation [ commit f1ff3fa4a6e28fbb216f492eb3d03e8f89f1b38f ]added first version of new visibilityManager [ commit bd99e3946f9a7d3bec6101984d2a3784b3dae84d ]added Uint16Array as Type [ commit b2251d42c71f4550ecfcb2d7fee1a469190a05e1 ]Platformkit does not provides physicsContext creation anymore (it's now cross platform) [ commit a7f5ce4d27e53bb1f5794fb96344876a56bb84b1 ]The spell object now holds only a reference to the PhysicsManager object [ commit be4bb55d24582c7280a2d04aa9c74efc8d6b0b24 ]added new PhysicsManager object [ commit cd60244731aea31d152a06d5de7d9b3803f8b3b0 ]added missing physics 2d world dependencies [ commit 09bb0c6ea45cd81a461bb892ccf08cd2ab014a54 ]added physics2d polygon shape & a few bugfixes [ commit 1b4d1b532683315082a4af973f5165cabc5957a8 ]Migrated Circle, Config, Context, Material & Shape Physics2D to new location [ commit e4b89443feab2abd2e3f3746b26cc4bd0f3cfc85 ]readded dimensions hack until we found a solution for the missing dimensions [ commit 02e09aa40b01cf44e0a4279f6c8c704e50718972 ]removed old references to quadTreeSize [ commit cd05921541f92cd1d1fc408d23474741ef404fa1 ]make BoxTree & BoxTreeNode pass the mxmlc compiler [ commit 5915fb5200e5defb83f9c297ea970d33a69f13f4 ]removed quadtree & changed entityManager implementation to BoxTree [ commit 02f9a9400bfab079dacfaf0b9cefa8044f68f6a3 ]added css fixes: do not highlight the cavas on long touch presses [ commit 0dd83294f4ae66205409dd3dfd78f6e2251f5a3c ]Added positionIterations and positionIterations config to physics system [ commit 4b088cfd66f5f603a64587393852a9e0033aa51d ]Clear objects on physic system destroy [ commit b0c903596571ee6a847463513d5f1bbafa54e553 ]need.js changes * error log eval'ed syntax errors * set define.amd = true * allow require to be called without args and config optionSpellEd[ commit 67d191004eac4f3035ba76881b96f299d01457ce ]removed quadTreeSize from project settingsSpellFlash[ commit e2c3bd247310b8968c06fc26bd52ea53581cf41a ]added support for Uint16Array [ commit 0e0efa0c5bd104aad60dfdf7e9fb5a602c32b3be ]Removed Box2D from the flash distribution Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.