vudugun Posted August 4, 2018 Share Posted August 4, 2018 Hello, I am playing around with multiple animations (animation ranges) and I found an odd behavior in cloned meshes: https://playground.babylonjs.com/#9BHKKY#1 I looks like the animations are cloned but the animation ranges are not. Is this intended behaviour? Thanks Quote Link to comment Share on other sites More sharing options...
Guest Posted August 6, 2018 Share Posted August 6, 2018 Definitely a miss I'll fix it for you in for the next commit Quote Link to comment Share on other sites More sharing options...
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