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One PBR shader with mixed textures by UV


thinkinmonkey
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Hello all,

I need to know if it's possible with Babylon recreating this fx of a piece of wood burning.

I'm thinking of one PBR shaders and then mixing two different couples of textures, one for normal wood and one for burnt wood, so a couple for albedo, a couple for metalness, a couple for roughness, everything driven by a second UV where V is for going from one state to the other one.

Do you think is it possible?

Here is a test with Blender/Cycle:

Thank you

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Yeah this is basically a MergeMaterial. We don't have it out of the box. You can probably fake it by using two identical meshes. One with wood and an opacity map to make it disapear in favor of the second one with Burnt wood

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