Jump to content

Arcade Physics world wraparound


Paul Maxson
 Share

Recommended Posts

 
 

I'm trying to make an Asteroids game in Phaser 3 (javascript) using the Arcade Physics engine. I want the effect where objects that leave one side of the screen come back in on the other. The API documentation describes a function here that allows you to "Wrap an object's coordinates (or several objects' coordinates) within Phaser.Physics.Arcade.World#bounds." I am having trouble implementing it. I have a group for the asteroids called asteroids. Currently my implementation is this.physics.world.wrap(asteroids); however this does not get the desired effect.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...